Okay, time to play “catch up” here since earlier this week there was a LOT of new Cata info spilling out all over the place but I didn’t have time to write much. Well now I do, and I’ve caught up on the nitty gritty parts of things that blues have given us. I’ll only be writing about what affects druids so this is more to-the-point than the blue post.
The most important changes involve stats and how some are going to be eliminated or condensed.
Stamina. We’ll see a lot more of it, just like with every expansion. Health pools will inflate to a new level like how we went from 3-5k average in Vanilla to a 7-9k average in BC, which was further inflated to a 15-20k average in WotLK. Not surprising news, but they said that plate-wearers will have a closer health pool to non-plate classes. Makes sense to me, and I would assume that tanks will have a health pool that’s head and shoulders above everyone else, with druids on top of that as usual. Yay for larger bear asses! Maybe they can notice us now.
Spirit. It’s only going to be on healing gear, and this weird, convoluted stat is going to be simplified in how it affects mana regen. We should still expect Moonkins to have it on their gear but it’ll have a special use so they won’t be stacking it for mana regen. Moonkin and trees will still share gear though, but we have to wait and see what’s definitely going to change mechanically with spirit.
Intellect. Casters rejoice! It’ll give a little less mana than usual but intellect will provide your spellpower as well since the raw stat for spellpower will be gone except for on weapons for the sake of telling a caster weapon from a melee one.
Haste. From the sounds of the blue post, this’ll do what it does now – let you do more things in a shorter amount of time (spellcasts, melee swings, etc). It does mention that haste will be more attractive to the melee critters, letting you “recover energy, runes, etc faster.” Perhaps kitties will be scampering for this come Cataclysm?
Armor. This is going the way of stamina so armor levels will be even across the board between armor classes, with maybe a slight difference between the types (plate won’t be the strongest by so much anymore). Overall armor levels won’t inflate as much as the last couple expansions, so I’m curious about this. Since plate tanks have beefy armor, but not as much as bears, how will they mitigate damage? Or will they have inflated armor levels compared to everyone else like they do now?
Resilience. It’ll be less convoluted and only reduce normal damage and critical hit damage taken by players. No more freaky mana-drain or crit chance stuff anymore. Maybe I’ll PvP in this expansion now that the main stat is easy to understand. Or maybe I’ll still suck at it regardless of gear. We’ll see :P
Strength, Agility, Hit Rating, Expertise, and Critical Strike Rating. They will all work mostly the same as they do now and will still appear on gear but will scale up like always. You’ll need more hit rating to cap the Cataclysm bosses, more expertise to cap the bosses, etc. Same thing, nothing new to those of us who went through an expansion transition before.
Attack Power? No more AP on items. You’ll get your AP from Agility or Stamina, usually at the 2:1 ratio depending on which stat a class prefers, much like we do now. In turn Agility will provide a little less crit than it does now (to sort of mimic how intellect will provide less mana).
Spell Power? No more SP on items except for weapons, both to distinguish caster weapons from other weapons, but to let the devs make the weapons stronger for casters. How they’ll do this, I have no idea.
Armor Penetration? No more ArPen on items. You’ll get this from talents, so the stat is still in the game, just sort of in the background.
MP5, Defense, Spell Ranks, and Weapon Skill? These just plain ol’ won’t exist anymore. All tanks will be uncrittable via stance or form (took you plate-wearers long enough to get on the druid bandwagon with that!) and the 5-second rule is going to be tweaked. Classes that stack MP5 now (holy pallies, resto shamans) will get regen from spirit in the future. Yes, holy plate gear will have spirit on it. THE HORROR! At least when it dropped before we could just groan and /eyeroll. Now we get to /gawk and /whine that we can’t equip it. Grumble grumble…no more crit-immune kitteh…
Spells won’t have ranks anymore, which is a neat idea. Instead you just get one spell that scales up as you level. Weapons also won’t have skills and each class will start with the weapon skills they need from the get-go and won’t have to improve them (sort of like how Language is always 300/300 and you don’t need to improve it – it’s just there).
Stat Caps Will Be Very High. So your haste cap, hit cap, crit cap, ArPen cap, thinking cap, whatever cap will be pretty high up there and I don’t think you’ll be intended to cap everything without screwing yourself over on some other stat. We already got a taste of this when they increased the resto haste cap in 3.3.0 so get used to it.
Next post is coming about gear changes and what we should look at as druids.

Cataclysm: What We Know About Stats